Change Log | Godot 2.x

The change log for the godot2 repository.

Version 1.10 Changes

  • Added: more verbose response to steamInit, now returns a dictionary
  • Added: missing initialization constants
  • Changed: steamInit to give actual response on Steamworks status (from bool to int)
  • Changed: minor formatting to match Godot 3 version
  • Fixed: currentAppID not utilized correctly
  • Removed: unneeded gameInfo struct

Version 1.9.3 Changes

  • Added: networking functions, big thanks to Antokolos
  • Added: compiling flag for Linux and Mac, need for new Steamworks 1.44
  • Changed: linked against Steamworks 1.44
  • Fixed: issue with leaderboard upload returning false no matter what

Version 1.9.2 Changes

  • Added: persona_state_change callback
  • Changed: getFriendAvatar to getPlayerAvatar
  • Changed: avatar_loaded now sends back Steam ID of avatar by avencherus
  • Fixed: issue with avatar and Steam ID on Linux compile
  • Fixed: join_requested signal by Fischer96 (requires further work)

Version 1.9.1 Changes

  • Added: additional user statistics and achievement signals
  • Changed: minor notations
  • Fixed: Linux not compiling correctly with new Friends and Matchmaking updates
  • Fixed: various Friends functions not providing correct data
  • Fixed: missing bind methods for integers

Version 1.9.0 Changes

  • Added: all remaining matchmaking functions
  • Added: all remaining friend functions
  • Changed: getRecentPlayers to include timestamp
  • Changed: naming of leaderboard_handle and leaderboard_entries for consistency
  • Changed: getAchievement to dictionary (courtesy of jandrewlong)
  • Fixed: invite functions giving incorrect steam ids
  • Fixed: getInstalledDepots, getDLCDownloadProgress, getItemUpdateProgress, getSubscribedItems
  • Removed: setGameInfo, clearGameInfo, inviteFriend

Version 1.8.0 Changes

  • Added: getAchievementDisplayAttribute, getAchievementName, getAchievementIcon, getImageRGBA, and getImageSize (courtesy of marcelofg55)
  • Added: all missing SteamApps functions
  • Changed: NULL statements for achievement functions
  • Changed: cleaned up and organized signal functions in godotteam.h
  • Fixed: issue with getAchievement failing to compile
  • Removed: hasOtherApp function

Version 1.7.0 Changes

  • Added: getCurrentBetaName, addScreenshotToLibrary, and setLocation (courtesy of marcelofg55)
  • Added: Steam controller functionality (courtesy of marcelofg55)
  • Added: more workshop functionality
  • Changed: various small maintenance changes
  • Fixed: compiling error on Linux

Version 1.6.0 Changes

  • Added: getFileNameAndSize, getQuota, getSyncPlatforms functions
  • Changed: small corrections with Steam ID variable
  • Fixed: small things with getQuota

Version 1.5.1 Update

  • Added: getNumAchievements, getAchievementAchievedPercent, requestGlobalAchievementPercentages functions
  • Added: related signals to new functions
  • Added: minor notes
  • Removed: is_valid for updateLeaderboardHandle
  • Removed: depreciated function requestAppProofOfPurchaseKey
  • Removed: callback for requestAppProofOfPurchaseKey
  • Removed: commented out depreciated functions

Version 1.5.0 Update

  • Added: more Screenshot features
  • Added: notes for callback
  • Changed: documentation to reflect new features and signals
  • Fixed: types in _validate_auth_ticket_response

Version 1.4.0 Update

  • Added: Auth Session functions added to Godot 3 branch thanks to marcelofg55
  • Added: Auth Session constants

Version 1.3.0 Updates

  • Added: getNumberOfCurrentPlayers, thanks to marcelofg55
  • Added: leaderboard_uploaded and number_of_current_players callbacks, thanks to marcelofg55
  • Changed: signals in godotsteam.h with CCallback instead of SteamCallback

Version 1.2.1 Updates

  • Changed: instances of int32 and int64 to int32_t and int64_t respectively; mostly for Linux compilation
  • Changed: readme to reflect Godot 3 release

Version 1.2.0 Updates

  • Added: Remote Storage functionality for Steam Cloud, thanks to marcelofg55
  • Added: new functions to documentation
  • Changed: SCsub file to include "no-pie" fix for Ubuntu 16.10 and higher

Version 1.1.0

  • Added: getCurrentGameLanguage
  • Added: Pre-compiled engines and templates for Windows
  • Added: change log to documentation
  • Changed: minor things in godotsteam.cpp