Signals | Game Server Stats
These require you to run Steam.run_callbacks() in your _process() function to receive them.
stat_received
- Result when getting the latests stats and achievements for a user from the server.
- Emits signal in response to function serverRequestUserStats.
- Sends back the following data:
- result (int)
- steam_id (int)
- result (int)
- steam_id (uint64_t)
stats_stored
- Result of a request to store the user stats.
- Emits signal in response to function storeUserStats.
- Sends back the following data:
- result (int)
- steam_id (int)
- result (int)
- steam_id (uint64_t)
stats_unloaded
- Callback indicating that a user's stats have been unloaded.
- Sends back the following data:
- steam_id (int)
- steam_id (uint64_t)