Signals | Game Server Stats

These require you to run Steam.run_callbacks() in your _process() function to receive them.


stat_received

  • Result when getting the latests stats and achievements for a user from the server.
  • Emits signal in response to function serverRequestUserStats.
  • Sends back the following data:
    • result (int)
    • steam_id (int)
    • result (int)
    • steam_id (uint64_t)

stats_stored

  • Result of a request to store the user stats.
  • Emits signal in response to function storeUserStats.
  • Sends back the following data:
    • result (int)
    • steam_id (int)
    • result (int)
    • steam_id (uint64_t)

stats_unloaded

  • Callback indicating that a user's stats have been unloaded.
  • Sends back the following data:
    • steam_id (int)
    • steam_id (uint64_t)