Signals | Music Remote

These require you to run Steam.run_callbacks() in your _process() function to receive them.


music_player_remote_to_front

  • There are no notes in the Steamworks documentation.
  • Sends back no data.

music_player_remote_will_activate

  • There are no notes in the Steamworks documentation.
  • Sends back no data.

music_player_remote_will_deactivate

  • There are no notes in the Steamworks documentation.
  • Sends back no data.

music_player_selects_playlist_entry

  • There are no notes in the Steamworks documentation.
  • Sends back the following data:
    • entry (int)

music_player_selects_queue_entry

  • There are no notes in the Steamworks documentation.
  • Sends back the following data:
    • entry (int)

music_player_wants_looped

  • There are no notes in the Steamworks documentation.
  • Sends back the following data:
    • looped (bool)

music_player_wants_pause

  • There are no notes in the Steamworks documentation.
  • Sends back no data.

music_player_wants_playing_repeat_status

  • There are no notes in the Steamworks documentation.
  • Sends back the following data:
    • status (int)

music_player_wants_play_next

  • There are no notes in the Steamworks documentation.
  • Sends back no data.

music_player_wants_play_previous

  • There are no notes in the Steamworks documentation.
  • Sends back no data.

music_player_wants_play

  • There are no notes in the Steamworks documentation.
  • Sends back no data.

music_player_wants_shuffled

  • There are no notes in the Steamworks documentation.
  • Sends back the following data:
    • shuffled (bool)

music_player_wants_volume

  • There are no notes in the Steamworks documentation.
  • Sends back the following data:
    • volume (float)

music_player_will_quit

  • There are no notes in the Steamworks documentation.
  • Sends back no data.