Signals | Music Remote
These require you to run Steam.run_callbacks() in your _process() function to receive them.
music_player_remote_to_front
- There are no notes in the Steamworks documentation.
- Sends back no data.
music_player_remote_will_activate
- There are no notes in the Steamworks documentation.
- Sends back no data.
music_player_remote_will_deactivate
- There are no notes in the Steamworks documentation.
- Sends back no data.
music_player_selects_playlist_entry
- There are no notes in the Steamworks documentation.
- Sends back the following data:
- entry (int)
music_player_selects_queue_entry
- There are no notes in the Steamworks documentation.
- Sends back the following data:
- entry (int)
music_player_wants_looped
- There are no notes in the Steamworks documentation.
- Sends back the following data:
- looped (bool)
music_player_wants_pause
- There are no notes in the Steamworks documentation.
- Sends back no data.
music_player_wants_playing_repeat_status
- There are no notes in the Steamworks documentation.
- Sends back the following data:
- status (int)
music_player_wants_play_next
- There are no notes in the Steamworks documentation.
- Sends back no data.
music_player_wants_play_previous
- There are no notes in the Steamworks documentation.
- Sends back no data.
music_player_wants_play
- There are no notes in the Steamworks documentation.
- Sends back no data.
music_player_wants_shuffled
- There are no notes in the Steamworks documentation.
- Sends back the following data:
- shuffled (bool)
music_player_wants_volume
- There are no notes in the Steamworks documentation.
- Sends back the following data:
- volume (float)
music_player_will_quit
- There are no notes in the Steamworks documentation.
- Sends back no data.