Signals | Networking

These require you to run Steam.run_callbacks() in your _process() function to receive them.


p2p_session_connect_fail

  • Called when a user sends a packet and it fails.
  • Sends back the following data:
    • steam_id_remote (int)
    • session_error (int)
    • steam_id_remote (uint64_t)
    • session_error (uint8_t)

p2p_session_request

  • Called when a user sends a packet.
  • Sends back the following data:
    • steam_id_remote (int)
    • steam_id_remote (uint64_t)