Signals | Remote Play

These require you to run Steam.run_callbacks() in your _process() function to receive them.


remote_play_session_connected

  • Called when a player connects to a remote play session.
  • Sends back the following data:
    • session_id (int)
    • session_id (uint32)

remote_play_session_disconnected

  • Called when a player disconnects from a remote play session.
  • Sends back the following data:
    • session_id (int)
    • session_id (uint32)